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Teaching Learning Process

Interactive Teaching Learning Practices

INTERACTIVE TEACHING LEARNING METHODOLOGY Interactive Teaching Learning Methods (ITL) are slowly replacing the traditional teaching methodologies in all areas of higher education. The Interactive Learning Methodology (ITL) has many advantages when compared with the traditional lecture method of teaching. It aims at giving the students experience in the practical implementation of theoretical concepts and stimulates their interest in technological developments and changing managerial practices. As student’s participation is compulsory for these activities, it results in increased knowledge sharing among students, improves the communication skills, develops their personality and makes them more employable. Keeping in view, the need for new methods in MBA and MCA, ITL was introduced in the academic year 2012-13 at Aurora Group Colleges. After observing the working of the new methodology on a pilot basis during the last two years and the benefits it yielded, it was felt necessary to implement the concept more rigorously in order to derive maximum advantage of this concept and mould our students to be competitive in the Global Markets. Methods of ITL The following interactive teaching learning practices are identified for the current academic year for MBA, MCA and Part-Time MBA courses.

I. Case Studies

Introduction Case Studies comprise a significant content of Interactive Teaching Learning process. Theoretical inputs, coupled with cases constitute the corner stone of imparting management education. The cases given relate to the situation faced by an organization, a decision or action taken by an individual manager / group in the various functional areas such as finance, operations, human resources etc. A case study analysis requires investigating a business problem, examining the alternative solutions and proposing the most effective solution using supporting evidence.

II. Group Discussions

Group Discussion is a modern method of assessing student's personality. It is both a technique and an art and a comprehensive tool to judge the worthiness of the student and his appropriateness for the job. In a Group Discussion the participants are encouraged to express their views without sorting to arguments on the views expressed by other members of the team. This helps the students to listen patiently and analyze the points proposed by the other members. The persons successful at GD are considered as good team players by the employers.

III. Debates

Debating is structured way of exploring the range of views on an issue. It consists of a structured contest of argumentation, in which two opposing individuals or teams defend and attack a given proposition. Debate engages learners in a combination of activities that cause them to interact with the curriculum and encourages constructive argumentative and convincing skills among the participants.

IV. Student Seminars

Student seminars are a form of presentations by the students on the topics pre determined for the purpose. Students have to prepare well in order to give an effective presentation. Student seminars are designed to sharpen students writing and research skills. Students should therefore expect to develop strategies for researching, developing, and structuring their ideas, and to regularly revise their work, frequently in response to comments from their professors and classmates.

V. Quizzes

Quiz has been designed as an innovative, interactive programme to facilitate a bountiful flow of knowledge and ideas packaged in exciting rounds. Learning through management quizzing covers general management, marketing, advertising, HRM, finance & capital markets, business events and personalities in the news.

VI. Role Plays

Role playing has been used as a learning tool for a long time. In the learning environment, role plays can be a very flexible and effective tool. The tenet "I hear and I forget, I see and I remember I do and I understand" is very applicable here. Role playing games, exercises and activities help build teams, develop motivation, improve communications and are fun. Role plays are used as a way of making sense of the theory and gathering together concepts into a practical experience.

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